I have an array of rocket launchers that I want to check the health of and if any of the blocks are damaged then to perform an action (like turning on the welders right behind them).
I managed to make it work using .IsFunctional. But that just gets me welding to the point where they are barely operational again. It also means that I have to wait until they are non-functional until they are welded.
Using the class IMySlimBlock I can check .IsFullIntegrity. But as a total amateur, I'm...
Help Request: IMySlimBlock
I managed to make it work using .IsFunctional. But that just gets me welding to the point where they are barely operational again. It also means that I have to wait until they are non-functional until they are welded.
Using the class IMySlimBlock I can check .IsFullIntegrity. But as a total amateur, I'm...
Help Request: IMySlimBlock