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Help Request: IMySlimBlock

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I have an array of rocket launchers that I want to check the health of and if any of the blocks are damaged then to perform an action (like turning on the welders right behind them).

I managed to make it work using .IsFunctional. But that just gets me welding to the point where they are barely operational again. It also means that I have to wait until they are non-functional until they are welded.

Using the class IMySlimBlock I can check .IsFullIntegrity. But as a total amateur, I'm...

Help Request: IMySlimBlock

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