Hey,
nvm, fixed it![Smile :) :)]()
I'm trying to get a ship to "strafe" without rotating to a given point but something is behaving silly.
At first it worked, but then i turned the drone around and it didn't work anymore.
It seems like the direction isn't updating but i'm new to Vector3's and Matrices so i'm not sure where i'm messing up....
(replacing matrix with rc.WorldMatrix or it's inverted version is giving the same problems)
"Strafing" ships
nvm, fixed it

I'm trying to get a ship to "strafe" without rotating to a given point but something is behaving silly.
At first it worked, but then i turned the drone around and it didn't work anymore.
It seems like the direction isn't updating but i'm new to Vector3's and Matrices so i'm not sure where i'm messing up....
(replacing matrix with rc.WorldMatrix or it's inverted version is giving the same problems)
Code:
bool PrecisionMove(Vector3D target,...