There is ongoing discussion about request to add a way to obtain ingame time since world creation.
Saying in another way, to add Internal variable which represent count of logic ticks passed in the world.
It will allow to track scaled ingame time affected by SimSpeed in easy way.
Current way to track time is to use Runtime.TimeSinceLastRun. It works fine inside single game session. But it don't work then game load happens. This property have 0 as value inside Save method(), which prevents...
Need we "ingame time since world creation" variable for ingame scripts?
Saying in another way, to add Internal variable which represent count of logic ticks passed in the world.
It will allow to track scaled ingame time affected by SimSpeed in easy way.
Current way to track time is to use Runtime.TimeSinceLastRun. It works fine inside single game session. But it don't work then game load happens. This property have 0 as value inside Save method(), which prevents...
Need we "ingame time since world creation" variable for ingame scripts?