Greetings engineers! As you all have (hopefully) read in last week's update post, the PB now has some fancy new self-updating features which means you no longer need timer blocks!
This self-update system is relatively straightforward, but does require a bit of explanation, so let's get into it!
Update Frequency:
The self-update system is controlled through the Runtime.UpdateFrequency property. Those of you who are familiar with GameLogic components should recognize...
PB Scripting Guide: How To Use Self-Updating
This self-update system is relatively straightforward, but does require a bit of explanation, so let's get into it!
Update Frequency:
The self-update system is controlled through the Runtime.UpdateFrequency property. Those of you who are familiar with GameLogic components should recognize...
PB Scripting Guide: How To Use Self-Updating