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PB Scripting Guide: How To Use Self-Updating

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Greetings engineers! As you all have (hopefully) read in last week's update post, the PB now has some fancy new self-updating features which means you no longer need timer blocks!

This self-update system is relatively straightforward, but does require a bit of explanation, so let's get into it!


Update Frequency:
The self-update system is controlled through the Runtime.UpdateFrequency property. Those of you who are familiar with GameLogic components should recognize...

PB Scripting Guide: How To Use Self-Updating

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