Ok, here's my request for a few things that I stumbled upon while trying stuff with the ingame API ![Smile :) :)]()
First there are missing whitelist entries for ingame scripting:
Sandbox.Game.EntityComponents.MyResourceSourceComponent.HasCapacityRemainingByType(MyDefinitionId)
Sandbox.Game.EntityComponents.MyResourceSourceComponent.RemainingCapacityByType(MyDefinitionId)
All other ByType-Methods are already accessible, these ones only via the Properties (bool HasCapacityRemaining and float...
Request for smaller scripting improvements

First there are missing whitelist entries for ingame scripting:
Sandbox.Game.EntityComponents.MyResourceSourceComponent.HasCapacityRemainingByType(MyDefinitionId)
Sandbox.Game.EntityComponents.MyResourceSourceComponent.RemainingCapacityByType(MyDefinitionId)
All other ByType-Methods are already accessible, these ones only via the Properties (bool HasCapacityRemaining and float...
Request for smaller scripting improvements