Hey everyone,
I have a script which couldn't be any simpler:
In Offline mode this works just fine. I mean, why shouldn't it. (I have the thruster placed directly next to the programmable block, for testing purposes. Both blocks built and owned by me.)
Now...
Ingame scripts on online server (dedicated) not working as expected
I have a script which couldn't be any simpler:
public void Main(string argument, UpdateType updateSource)
{
IMyFunctionalBlock thruster = GridTerminalSystem.GetBlockWithName("Atmospheric Thrusters") as IMyFunctionalBlock;
thruster.ApplyAction("OnOff");
}
{
IMyFunctionalBlock thruster = GridTerminalSystem.GetBlockWithName("Atmospheric Thrusters") as IMyFunctionalBlock;
thruster.ApplyAction("OnOff");
}
In Offline mode this works just fine. I mean, why shouldn't it. (I have the thruster placed directly next to the programmable block, for testing purposes. Both blocks built and owned by me.)
Now...
Ingame scripts on online server (dedicated) not working as expected