Hello.
I wonder how ship controller RotationIndicator forms.
The main problem is how to get the 0.0-1.0 (min-max) rotation signal the most perfomance friendly way.
For my mouse RotationIndicator.X (or Y) minimum is always above 0.56 .
So using it as Gyroscopes direct input is very inaccurate at low signal even on UpdateFrequency.Update1
For me it looks like RotationIndicator forms out of some world vector and it's direction is corrected by mouse input.
So is RotationIndicator a mouse...
IMyShipController RotationIndicator any ideas?
I wonder how ship controller RotationIndicator forms.
The main problem is how to get the 0.0-1.0 (min-max) rotation signal the most perfomance friendly way.
For my mouse RotationIndicator.X (or Y) minimum is always above 0.56 .
So using it as Gyroscopes direct input is very inaccurate at low signal even on UpdateFrequency.Update1
For me it looks like RotationIndicator forms out of some world vector and it's direction is corrected by mouse input.
So is RotationIndicator a mouse...
IMyShipController RotationIndicator any ideas?