I was revisiting my old gyro scripts and encountered a problem. Basically, you're supposed to transform the world vector to gyro block vector using a matrix, and I just found out the result is not consistent. Here is the test code I used:
Vector Transform problem
Code:
Screen scr; RCSA r; ESC e; public Program() { scr = new Screen(this); r = new RCSA(this); e = new ESC(this); } public void Main(string argument) { Vector3D vec = new Vector3D(); scr.clear(); scr.writeln("Test");...